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2D ART / ASSET WORKS

2D art and asset works for both personal and studies.
Character and Environmental Concepts and Artworks.

Heart of the Woods

GROUP, GAME PROJECT, 2022

Role: Lead Artist, Sound Designer

2D, Sidescroller, Narrative.

Heart of the Woods tells a heartwarming tale of a young boy in search of his mother. The colours of this game go from bright to dark to reflect the growing dangers as the truth behind the boy's mother comes to light.

Boy and the NPCs were designed in a simple and cute style to match the lighthearted themes of the game.

Sweet!Sunset!Surprise!

GROUP, GAME PROJECT, 2023

Role: Lead Artist

2D, Sidescroller, Horror, Narrative.

Sweet! is the tale of high school students, who have to fend off an upset spirit by Sunset, lest they turn to stone - to no one's Surprise. 

Sweet Sunset Surprise presents a juxtaposed gameplay experience through bright visuals and a darker narrative. Explore the school as Unmei, collect items and undo the curse!

Epilogue

GAME, GROUP PROJECT, 2023 - 2024

 

Role: Lead Artist, Writer

3D, Parkour, Puzzle Solving

Olivier is not only an immortal, but also the World's Greatest Thief, who has returned to the stage for one last heist of his life! Except this time...he's returning the artifact he stole, because no one will buy it from him. Sneak through the museum and avoid being detected, aided by Arlette and Olivier's powers of time. It's Slowtime! 

A bright coloured palette was used to play up the comedy in Oliver's story, along with meme and real-life inspired visual references. 

Qemuire

GAME, SOLO PROJECT, 2024

 

Role: Artist, Designer 

3D, Multiplayer, Exploration, Narrative.

In Spring - the soldiers return home. Qemuire is a soft, relaxing tale of reincarnation where players find their way back to the kingdom as a soldier's spirit, joined by more. Together, totems can be lighted, guiding the spirits back to town. 

Desaturated colours denote the fading winter that welcomes spring, gradually growing vivid the closer to home the spirits are. 

Shadows of Betrayal

GAME, GROUP PROJECT, 2024

 

Role: Lead Artist

3D, Multiplayer, Endless Runner

Legend tells of an wish granting elixir, whom Artie sets out to use for reviving his father. Joined by Briar, both must outrun and avoid obstacles on this dangerous journey that twists into tragedy. 

As Artie's determination erodes into evil intentions, so does the game's palette - going from colourful to intense and inkier, mellowing into more hues of the hopeful end that Briar brings. 

Maple Caketastrophe

STORYBOARD, GROUP PROJECT, 2024

Role: BG Artist, Animator

2D and Pixel Art

 

Love is in the air? Wrong.

Smoke is in the air as Tux the cat scrambles to surprise their partner, Lad the Labrador on this Valentine's day, and perhaps the loveliest cake of them all is one baked together. 

'Strawberry', 'Blush' and 'Pink' are amongst the keywords the cinematic project aimed to capture, hence the warmer and pink aligned palette purposed to bring out a valentine's mood. 

Y(M)ARN

VISUAL NOVEL, GROUP PROJECT, 2024

Role: Artist, Writer

2D, Narrative

Permission obtained from cts2014 for photo references. 

Pronounced 'Yarn', the story is woven out of themes of 'Sword and Planet', 'Animal Crossing' and 'Heirloom', taking place on the ringed planet Plaethos that was saved from destruction by the God Lux. Curious, this same God Lux created many clones with the help of her fellow God Tenebris, all to experience the joys and sorrows of being a human - to become a human being themself.

 

Inspired by Animal Crossing, shape language is utilized to bring out the characteristics of the characters in addition to the written dialogue. 

© 2023 by Marian Dean. Proudly created with Wix.com

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