GAME / CONCEPT ART
Game / Concept Arts done over the course of my studies.
Some are Environmental illustration concepts, some are Character Design concepts.
Initial designs and sketches for Hideaway's concept and final design. Hideaway was initially designed as a train station scenery piece, but was changed into temple scenery.
A scenery piece of a temple with a mystery to it.
For this version of Hideaway, sparkles/dots of light were added for a magic effect.
A boss battle concept piece, where it's a forgotten throne room, somewhere where people used to have important meetings in many years ago.
This version has colder colours to it, cool blue was used on the windows to give the room an impression that it's being visited in winter time.
A cafe concept that was done for a visual novel for a final year project. It's a cafe where people can hang out in, to chill and relax.